For the past 15 years I have been working in graphic design, animation, and motion graphics.
For the last six years I have been producing interactive greetings and slideshows for Smilebox. Using Flash, After Effects, Maya, Photoshop, and Illustrator, my emphasis has been on animation and motion graphics. My work involved creating both original art and animation, as well as animating graphics that were provided by third-party artists. I worked on projects from concept through to completion; presenting concepts and prototypes, building storyboards and animatics, creating project schedules, and taking the finished products all the way through the QA pipeline to release.
In addition to the interactive greetings, I also built various marketing pieces, UI / UX animatics, and prototypes. I worked on the Smilebox mobile team and helped with the initial concepts of Smilebox for iPhone as well as concept/prototype work for an upcoming iPad product.
Most of the interactive greeting work was done independently while the prototyping and new product development work was a collaborative, cross functional effort that included closely working with developers and various team leaders.
Prior to my work at Smilebox I worked in the Entertainment Experience Group at Microsoft. While there I worked on various different Xbox and Zune and projects. I designed and built an interactive press kit for the first Zune launch. I built an interactive Xbox marketing piece that lived on the xbox.com homepage for the holiday season. I also designed and built an internal marketing tool that allowed the Zune staff to create photo realistic graphical mockups of custom Zune designs.
In 1995 I co-founded Groovetech.com, a publicly traded award winning Internet radio station and online vinyl retailer. The company operated out of Seattle and London. I served as creative director, in-house designer, and managed the operations in Seattle for 8 years.